CG-Project2
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Here is a list of all documented variables with links to the class documentation for each member:
- a -
A :
CollisionPoints
a :
Color
,
PhysicComponent
ambient :
LightVectors
,
Material
anchor :
MultiMesh
attachment :
RBConfig
attenuation :
LightComponent
- b -
B :
CollisionPoints
b :
Color
border :
TextureParams
botLeft :
ColliderComponent
- c -
callbacks :
InputComponent
camera :
CameraComponent
caster :
LightComponent
children :
ParentComponent
colliding :
CollisionPoints
color :
LightComponent
colors :
BoundingBox
computation :
ShaderComponent
constant :
LightConstraint
coords :
BoundingBox
cutOff :
LightComponent
- d -
dataType :
TextureParams
dead :
TimeAnimation
depth :
CollisionPoints
diffuse :
LightVectors
,
Material
direction :
LightComponent
dirty :
Transform
- e -
ebo :
BufferComponent
enableModel :
Transform
entities :
MultiMesh
- f -
force :
PhysicComponent
format :
RBConfig
,
TextureParams
frag :
ShaderComponent
func :
BehaviourComponent
,
TimeAnimation
- g -
g :
Color
geom :
ShaderComponent
- h -
height :
FBConfig
,
RBConfig
- i -
id :
ImportedTexture
indices :
MeshInfo
init :
BoundingBox
intensity :
LightComponent
internalFormat :
TextureParams
isStatic :
ColliderComponent
- l -
level :
TextureParams
linear :
LightConstraint
- m -
m_attached :
State
m_name :
State
mass :
PhysicComponent
material :
MaterialComponent
MAX_DEGREE_ANGLE :
Transform
model :
Transform
- n -
name :
Material
normal :
ColliderComponent
,
CollisionPoints
normals :
MeshInfo
nspheres :
InstanceData
- o -
operation :
FBConfig
outerCutoff :
LightComponent
- p -
path :
ImportedTexture
,
TextureComponent
position :
ColliderComponent
,
LightComponent
,
Transform
program :
BoundingBox
- q -
quadratic :
LightConstraint
quaternion :
Transform
- r -
r :
Color
reflective :
ShaderComponent
restitution :
PhysicComponent
rotation :
Transform
- s -
scale :
Transform
shininess :
Material
size :
ColliderComponent
specular :
LightVectors
,
Material
spheresColor :
InstanceData
spheresIds :
InstanceData
spheresModel :
InstanceData
startTime :
TimeAnimation
- t -
target :
TextureParams
texCoords :
MeshInfo
texture :
TextureComponent
textureId :
SkyboxComponent
textures :
ImportedMeshTextures
timeToLive :
TimeAnimation
topRight :
ColliderComponent
type :
ColliderComponent
,
ImportedTexture
,
InstancedComponent
,
LightComponent
- v -
vao :
BoundingBox
,
BufferComponent
vbo_c :
BufferComponent
vbo_co :
BufferComponent
vbo_g :
BufferComponent
vbo_mo :
BufferComponent
vbo_n :
BufferComponent
vbo_t :
BufferComponent
vboc :
BoundingBox
vbog :
BoundingBox
vectors :
LightComponent
velocity :
PhysicComponent
vert :
ShaderComponent
vertex :
MeshInfo
- w -
width :
FBConfig
,
RBConfig
world :
Solver
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