CG-Project2
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BoundingBox Struct Reference

Data structure to store bounding box information for rendering purpose. More...

Collaboration diagram for BoundingBox:

Public Attributes

ogl::ShaderProgram program = ogl::ShaderProgram("vertexShader.glsl", "fragmentShader.glsl")
 bounding box shader program
ogl::VertexArray vao {}
 bounding box vao
ogl::VertexBuffer vbog {}
 bounding box geometry vbo
ogl::VertexBuffer vboc {}
 bounding box colors vbo
std::vector< glm::vec3 > coords {}
 bounding box vertex coords
std::vector< glm::vec4 > colors {}
 bounding box colors
bool init = false
 tells if the bounding box shaders is created

Detailed Description

Data structure to store bounding box information for rendering purpose.


The documentation for this struct was generated from the following file:
  • App/src/ECS/System.cpp