CG-Project2
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Data structure to store bounding box information for rendering purpose. More...
Public Attributes | |
ogl::ShaderProgram | program = ogl::ShaderProgram("vertexShader.glsl", "fragmentShader.glsl") |
bounding box shader program | |
ogl::VertexArray | vao {} |
bounding box vao | |
ogl::VertexBuffer | vbog {} |
bounding box geometry vbo | |
ogl::VertexBuffer | vboc {} |
bounding box colors vbo | |
std::vector< glm::vec3 > | coords {} |
bounding box vertex coords | |
std::vector< glm::vec4 > | colors {} |
bounding box colors | |
bool | init = false |
tells if the bounding box shaders is created |
Data structure to store bounding box information for rendering purpose.