Data structure to store collision point in the CollisionSolver and in collision detection phase.
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glm::vec3 | A {} |
| first entity collision point
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glm::vec3 | B {} |
| second entity collision point
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glm::vec3 | normal {} |
| normalized direction of the collision
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float | depth {} |
| depth of the collision
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bool | colliding = false |
| tells if the entities are colliding
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Data structure to store collision point in the CollisionSolver and in collision detection phase.
The documentation for this struct was generated from the following file: