Utility struct to temporally store mesh vectors.
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#include <MeshVertices.hpp>
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std::vector< glm::vec3 > | vertex {} |
| mesh normalized position coords vertices
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std::vector< glm::vec3 > | normals {} |
| mesh normal coords vertices
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std::vector< glm::vec2 > | texCoords {} |
| mesh texture coords vertices
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std::vector< unsigned int > | indices {} |
| mesh vertex coords indices
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Utility struct to temporally store mesh vectors.
The documentation for this struct was generated from the following file: