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CG-Project2
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Component to store multiple mesh data. This can be used to define an anchor and all the meshes linked will transform using anchor transform data. More...
#include <Component.hpp>


Public Attributes | |
| std::vector< unsigned int > | entities {} |
| list of child entities | |
| unsigned int | anchor = 0 |
| index of the achor entity | |
Component to store multiple mesh data. This can be used to define an anchor and all the meshes linked will transform using anchor transform data.