Data structure for instanced mesh rendering. It stores for each primitive its color and model matrix.
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#include <System.hpp>
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unsigned int | nspheres = 0 |
| spheres counter
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std::vector< unsigned int > | spheresIds {} |
| spheres id
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std::vector< glm::vec4 > | spheresColor {} |
| spheres color
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std::vector< glm::mat4 > | spheresModel {} |
| spheres model matrix
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Data structure for instanced mesh rendering. It stores for each primitive its color and model matrix.
The documentation for this struct was generated from the following file: