CG-Project2
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All utilities to handle animations. More...
Functions | |
void | executeNextFrame (const float ¤tTime) |
This method updates all the TimeAnimation components, it needs the curren time in seconds. |
All utilities to handle animations.
void systems::animation::executeNextFrame | ( | const float & | currentTime | ) |
This method updates all the TimeAnimation components, it needs the curren time in seconds.
The current time is used to stop dead animations.
currentTime | the current time in seconds |