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systems::animation Namespace Reference

All utilities to handle animations. More...

Functions

void executeNextFrame (const float &currentTime)
 This method updates all the TimeAnimation components, it needs the curren time in seconds.

Detailed Description

All utilities to handle animations.

Function Documentation

◆ executeNextFrame()

void systems::animation::executeNextFrame ( const float & currentTime)

This method updates all the TimeAnimation components, it needs the curren time in seconds.

The current time is used to stop dead animations.

See also
TimeAnimation
Parameters
currentTimethe current time in seconds