Here is a list of all documented namespaces with brief descriptions:
[detail level 12]
Nlight | |
Nmaterial | |
Nsystems | It contains all the ECS systems |
Nanimation | All utilities to handle animations |
Ncamera | All utilities to manage the world camera |
Ncollision | It contains all utilities to retrieve, handle and update mesh ColliderComponent |
Necs | All utilities to manage the entities in the EntityManager |
Ninput | All utilities to manage user input to interact whith meshes |
Nlight | All utilities for lights and shader data |
Nmaterial | All utilities to manage entity material |
Nparent | All utilities for a parent entity |
Nphysic | This namespaces contains all utilities for entities affected by physic |
Nrender | All utilities for rendering entities |
Ntexture | All utilities to manage entities texture |
Ntransform | All the methods to manipulate the Transform component |