= {
Material(glm::vec3(1.0f), glm::vec3(1.0f), glm::vec3(1.0f), 32.0f,
"None"),
Material(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.5f, 0.0f, 0.0f), glm::vec3(0.7f, 0.6f, 0.6f), 32.0f,
"Red Plastic"),
Material(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.5f, 0.5f, 0.0f), glm::vec3(0.60f, 0.60f, 0.50f), 32.0f,
"Yellow Plastic"),
Material(glm::vec3(0.02f, 0.02f, 0.02f), glm::vec3(0.1f, 0.1f, 0.1f), glm::vec3(0.4f, 0.4f, 0.4f), 1.78125f,
"Slate"),
Material(glm::vec3(0.329412f, 0.223529f, 0.027451f), glm::vec3(0.780392f, 0.568627f, 0.113725f), glm::vec3(0.992157f, 0.941176f, 0.807843f), 27.8974f,
"Brass"),
Material(glm::vec3(0.0215f, 0.1745f, 0.0215f), glm::vec3(0.07568f, 0.61424f, 0.07568f), glm::vec3(0.633f, 0.727811f, 0.633f), 76.8f,
"Emerald"),
}
Basic class to store material information for texturing and light computation.
Definition Component.hpp:635