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template<typename T> |
void | setup (const T *vertices, const size_t &size, const unsigned int &usage) |
void | setup (const float *vertices, const size_t &size, const unsigned int &usage) |
template<typename T> |
void | setupSubData (const T *vertices, const size_t &size, const int &offset) |
virtual void | onAttach () override |
virtual void | onDetach () override |
virtual void | bind () const override |
virtual void | unbind () const override |
unsigned int | getId () const |
◆ bind()
void ogl::VertexBuffer::bind |
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const |
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overridevirtual |
◆ onAttach()
void ogl::VertexBuffer::onAttach |
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overridevirtual |
◆ onDetach()
void ogl::VertexBuffer::onDetach |
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overridevirtual |
◆ unbind()
void ogl::VertexBuffer::unbind |
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const |
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overridevirtual |
The documentation for this class was generated from the following files:
- Opengl-Core/include/Buffer/VertexBuffer.hpp
- Opengl-Core/src/Buffer/VertexBuffer.cpp