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VertexBuffer.hpp
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#pragma once
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#include <cstddef>
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#include "Buffer.hpp"
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namespace
ogl {
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class
VertexBuffer :
public
Buffer {
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public
:
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template
<
typename
T>
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inline
void
setup(
const
T *vertices,
const
size_t
&size,
const
unsigned
int
&usage) {
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this->bind();
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glBufferData(GL_ARRAY_BUFFER, size *
sizeof
(T), vertices, usage);
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}
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inline
void
setup(
const
float
*vertices,
const
size_t
&size,
const
unsigned
int
&usage) {
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this->bind();
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glBufferData(GL_ARRAY_BUFFER, size *
sizeof
(
float
), vertices, usage);
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}
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template
<
typename
T>
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inline
void
setupSubData(
const
T *vertices,
const
size_t
&size,
const
int
&offset) {
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// TODO
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}
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virtual
void
onAttach()
override
;
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virtual
void
onDetach()
override
;
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virtual
void
bind()
const override
;
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virtual
void
unbind()
const override
;
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VertexBuffer() =
default
;
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~VertexBuffer()
override
;
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};
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}
// namespace ogl
Opengl-Core
include
Buffer
VertexBuffer.hpp
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