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| virtual void | onAttach () |
| virtual void | onDetach () |
| virtual void | bind () const |
| virtual void | unbind () const |
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void | setup (const unsigned int &size, const unsigned int &bindPoint, const unsigned int &offset, const unsigned int &rangeSize) |
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void | fastSetup (const unsigned int &size, const unsigned int &bindPoint, const unsigned int &offset, const unsigned int &rangeSize) |
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void | update (const unsigned int &offset, const unsigned int &size, void *data) const |
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void | fastUpdate (const unsigned int &offset, const unsigned int &size, void *data) const |
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| UniformBuffer (const std::string &variable) |
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unsigned int | getId () const |
◆ bind()
| void ogl::UniformBuffer::bind |
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const |
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virtual |
◆ onAttach()
| void ogl::UniformBuffer::onAttach |
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virtual |
◆ onDetach()
| void ogl::UniformBuffer::onDetach |
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virtual |
◆ unbind()
| void ogl::UniformBuffer::unbind |
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const |
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virtual |
The documentation for this class was generated from the following files:
- Opengl-Core/include/Buffer/UniformBuffer.hpp
- Opengl-Core/src/Buffer/UniformBuffer.cpp