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UniformBuffer.hpp
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#pragma once
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#include "Buffer.hpp"
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#include <string>
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namespace
ogl {
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class
UniformBuffer :
public
Buffer {
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public
:
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virtual
void
onAttach();
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virtual
void
onDetach();
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virtual
void
bind()
const
;
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virtual
void
unbind()
const
;
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void
setup(
const
unsigned
int
&size,
const
unsigned
int
&bindPoint,
const
unsigned
int
&offset,
const
unsigned
int
&rangeSize);
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void
fastSetup(
const
unsigned
int
&size,
const
unsigned
int
&bindPoint,
const
unsigned
int
&offset,
const
unsigned
int
&rangeSize);
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void
update(
const
unsigned
int
&offset,
const
unsigned
int
&size,
void
*data)
const
;
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void
fastUpdate(
const
unsigned
int
&offset,
const
unsigned
int
&size,
void
*data)
const
;
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UniformBuffer() =
delete
;
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UniformBuffer(
const
std::string &variable);
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~UniformBuffer();
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private
:
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std::string m_variable{};
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};
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}
// namespace ogl
Opengl-Core
include
Buffer
UniformBuffer.hpp
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