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unsigned int | getRenderBufferId () const |
void | setRenderBuffer (const RBConfig &config) |
void | setRenderBuffer (const RenderBuffer &buffer) |
unsigned int | getColorTexture () const |
void | setColorTexture (const Texture &texture) |
bool | createFrameBuffer () |
void | rescaleFrameBuffer (const unsigned int &width, const unsigned int &height) |
float | getHeight () const |
virtual void | onAttach () override |
virtual void | onDetach () override |
virtual void | bind () const override |
virtual void | unbind () const override |
| FrameBuffer (const FBConfig &config) |
unsigned int | getId () const |
◆ bind()
void ogl::FrameBuffer::bind |
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const |
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overridevirtual |
◆ onAttach()
void ogl::FrameBuffer::onAttach |
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overridevirtual |
◆ onDetach()
void ogl::FrameBuffer::onDetach |
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overridevirtual |
◆ unbind()
void ogl::FrameBuffer::unbind |
( |
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const |
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overridevirtual |
The documentation for this class was generated from the following files:
- Opengl-Core/include/Buffer/FrameBuffer.hpp
- Opengl-Core/src/Buffer/FrameBuffer.cpp