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ogl::CameraVectors Struct Reference

Public Attributes

glm::vec3 cameraPos = POSITION
glm::vec3 cameraFront = glm::vec3(0, 0, -1)
glm::vec3 cameraUp = glm::vec3(0, 1, 0)
glm::vec3 cameraRight = glm::vec3(1, 0, 0)
glm::vec3 cameraDirection = glm::vec3(0)
glm::vec3 cameraTarget = glm::vec3(0)

The documentation for this struct was generated from the following file: