|
glm::vec3 | cameraPos = POSITION |
glm::vec3 | cameraFront = glm::vec3(0, 0, -1) |
glm::vec3 | cameraUp = glm::vec3(0, 1, 0) |
glm::vec3 | cameraRight = glm::vec3(1, 0, 0) |
glm::vec3 | cameraDirection = glm::vec3(0) |
glm::vec3 | cameraTarget = glm::vec3(0) |
The documentation for this struct was generated from the following file: