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int | type = LightType::LIGHT_DIRECTIONAL |
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float | intensity = 1 |
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glm::vec3 | color {1, 1, 1} |
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glm::vec3 | position {} |
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glm::vec3 | direction {} |
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glm::vec3 | ambient {.1f, .1f, .1f} |
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glm::vec3 | diffuse {.8f, .8f, .8f} |
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glm::vec3 | specular {1, 1, 1} |
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float | constant = 1 |
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float | linear = .09f |
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float | quadratic = .032f |
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float | cutoff = 12.5f |
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float | outerCutoff = 17.5f |
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bool | isSmooth = false |
The documentation for this struct was generated from the following file: