CG-Project2
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Simple data structure to store mesh information: position, scale, rotation and if it needs to be rendered. More...
#include <Factory.hpp>
Public Attributes | |
glm::vec3 | position {} |
glm::vec3 | scale {1, 1, 1} |
glm::vec3 | rotation {} |
bool | render = true |
Simple data structure to store mesh information: position, scale, rotation and if it needs to be rendered.