CG-Project2
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It calculates all the entities position from the current velocity. More...
#include <PhysicWorld.hpp>
Public Member Functions | |
virtual void | solve () override |
This method is executed at every physic simulation step. | |
PositionSolver (PhysicWorld &world) | |
Instance basic PositionSolver object. | |
Public Member Functions inherited from Solver | |
Solver (PhysicWorld &world) | |
Instances basic Solver. |
Additional Inherited Members | |
Public Attributes inherited from Solver | |
PhysicWorld & | world |
the reference to the PhysicWorld |
It calculates all the entities position from the current velocity.
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inline |
Instance basic PositionSolver object.
world | the physic world to be attached |
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overridevirtual |
This method is executed at every physic simulation step.
Reimplemented from Solver.