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CG-Project2
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This is the complete list of members for Transform, including all inherited members.
| addPosition(const glm::vec3 &offset) | Transform | inline |
| addRotation(const glm::vec3 &offset) | Transform | inline |
| addScale(const glm::vec3 &offset) | Transform | inline |
| Component()=default (defined in Component) | Component | |
| dirty | Transform | |
| enableModel | Transform | |
| enableModelMatrix(const bool &flag) | Transform | inline |
| getPosition() const | Transform | inline |
| getRotation() const | Transform | inline |
| getScale() const | Transform | inline |
| isDirty() const | Transform | inline |
| isModelMatrixEnable() const | Transform | inline |
| MAX_DEGREE_ANGLE | Transform | |
| model | Transform | |
| position | Transform | |
| quaternion | Transform | |
| rotation | Transform | |
| scale | Transform | |
| setDirty(const bool &dirty) | Transform | inline |
| setPosition(const glm::vec3 &pos) | Transform | inline |
| setRotation(glm::vec3 rot) | Transform | inline |
| setScale(const glm::vec3 &scale) | Transform | inline |
| Transform() | Transform | inline |
| updateModelMatrix() | Transform | inline |
| ~Component()=default (defined in Component) | Component | virtual |
| ~Transform() override=default (defined in Transform) | Transform | virtual |