CG-Project2
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This is the complete list of members for Transform, including all inherited members.
addPosition(const glm::vec3 &offset) | Transform | inline |
addRotation(const glm::vec3 &offset) | Transform | inline |
addScale(const glm::vec3 &offset) | Transform | inline |
Component()=default (defined in Component) | Component | |
dirty | Transform | |
enableModel | Transform | |
enableModelMatrix(const bool &flag) | Transform | inline |
getPosition() const | Transform | inline |
getRotation() const | Transform | inline |
getScale() const | Transform | inline |
isDirty() const | Transform | inline |
isModelMatrixEnable() const | Transform | inline |
MAX_DEGREE_ANGLE | Transform | |
model | Transform | |
position | Transform | |
quaternion | Transform | |
rotation | Transform | |
scale | Transform | |
setDirty(const bool &dirty) | Transform | inline |
setPosition(const glm::vec3 &pos) | Transform | inline |
setRotation(glm::vec3 rot) | Transform | inline |
setScale(const glm::vec3 &scale) | Transform | inline |
Transform() | Transform | inline |
updateModelMatrix() | Transform | inline |
~Component()=default (defined in Component) | Component | virtual |
~Transform() override=default (defined in Transform) | Transform | virtual |